Redwall: Moles

Final concept for our first in game mole, Glimber.

Final concept for our first in game mole, Glimber.

early sketches, pre studies.

early sketches, pre studies.

body studies and variations part 1

body studies and variations part 1

body studies and variations part 2

body studies and variations part 2

Getting a better feel for a body type.

Getting a better feel for a body type.

More stylized variation.

More stylized variation.

Decision on body type was made, now to decide how 'big' the average mole is.

Decision on body type was made, now to decide how 'big' the average mole is.

Finalizing the body.

Finalizing the body.

Clothing variation 1!

Clothing variation 1!

Clothing Variation 2!

Clothing Variation 2!

Apron? Yes or No?

Apron? Yes or No?

Took the favorite ideas for our first mole - Glimber. He's a miner, taking advantage of his heavy duty digging claws, and should be dressed for the job.

Took the favorite ideas for our first mole - Glimber. He's a miner, taking advantage of his heavy duty digging claws, and should be dressed for the job.

A quick, funny idea for 'hair' style!

A quick, funny idea for 'hair' style!

Final concept for Glimber! Overalls, a baby fo-hawk, and some working accessories :)

Final concept for Glimber! Overalls, a baby fo-hawk, and some working accessories :)

Redwall: Moles

Developing the Mole!

Worked on for the Lost Legends of Redwall: The Scout, developed by Soma Games.