exploring different rat bodies.
Looking at what kind of silhouette we want.
Final body concepts, finalizing clothing designs with our rat bodies.
Color passes on concepting rat clothing. We developed 1, 2, and 4 into models to be used in alpha and beta versions of the game.
Mood concept - how big should the rats be to the mice? This turned out that they were too big in comparison.
Drinking buddies!
Bloodwhelp concept (painted over the basic rat model)
Final Bloodwhelp model
Greybones concept (painted over the basic rat model)
Final Greybones concept
Daisymace concept
Final Daisymace model
Cheesethief concepts
Final colors
Underbody triview
Clothing triview
Final model
Cheesethief vs Valo in game
Development of the generic rat species and specific rat characters for the Lost Legends of Redwall.