Redwall: Developing Rats

exploring different rat bodies.

exploring different rat bodies.

Looking at what kind of silhouette we want.

Looking at what kind of silhouette we want.

Final body concepts, finalizing clothing designs with our rat bodies.

Final body concepts, finalizing clothing designs with our rat bodies.

Color passes on concepting rat clothing. We developed 1, 2, and 4 into models to be used in alpha and beta versions of the game.

Color passes on concepting rat clothing. We developed 1, 2, and 4 into models to be used in alpha and beta versions of the game.

Mood concept - how big should the rats be to the mice? This turned out that they were too big in comparison.

Mood concept - how big should the rats be to the mice? This turned out that they were too big in comparison.

Drinking buddies!

Drinking buddies!

Bloodwhelp concept (painted over the basic rat model)

Bloodwhelp concept (painted over the basic rat model)

Final Bloodwhelp model

Final Bloodwhelp model

Greybones concept (painted over the basic rat model)

Greybones concept (painted over the basic rat model)

Final Greybones concept

Final Greybones concept

Daisymace concept

Daisymace concept

Final Daisymace model

Final Daisymace model

Cheesethief concepts

Cheesethief concepts

Final colors

Final colors

Underbody triview

Underbody triview

Clothing triview

Clothing triview

Final model

Final model

Cheesethief vs Valo in game

Cheesethief vs Valo in game

Redwall: Developing Rats

Development of the generic rat species and specific rat characters for the Lost Legends of Redwall.