Redwall: Props

Zipline

Zipline

Fire pit

Fire pit

Haybale and Pile v1

Haybale and Pile v1

Lattice design

Lattice design

Fence design

Fence design

Chair height - had to consider the different height creatures that would sit at the same height table, in a space that was primarily made up of mice (who were the smallest creatures)

Chair height - had to consider the different height creatures that would sit at the same height table, in a space that was primarily made up of mice (who were the smallest creatures)

Barrel model iterations

Barrel model iterations

Balance Beam model

Balance Beam model

The Redwall R-stamped crates

The Redwall R-stamped crates

Non-climbable walls concepts

Non-climbable walls concepts

Options for climbing walls concepts

Options for climbing walls concepts

final Climbing wall concept

final Climbing wall concept

Climbing wall model

Climbing wall model

texture and model

texture and model

concept highlighting the wall edge where you can hang. The bird poop is my personal favorite hehe

concept highlighting the wall edge where you can hang. The bird poop is my personal favorite hehe

decorative gate concept

decorative gate concept

final model and texture map

final model and texture map

Tangram concept

Tangram concept

overpaint concept of a tent model

overpaint concept of a tent model

First sketch of the opening scene

First sketch of the opening scene

First Slingshot sketch

First Slingshot sketch

Final Slingshot texture map - created so that we could move the mapping left/right to provide visual upgrades

Final Slingshot texture map - created so that we could move the mapping left/right to provide visual upgrades

Sled iteration

Sled iteration

Sled Design

Sled Design

Raft iteration

Raft iteration

Final Raft design

Final Raft design

Dock

Dock

House iteration 1

House iteration 1

House iteration 2

House iteration 2

Early version of House model

Early version of House model

First Lighthouse design

First Lighthouse design

final lighthouse after feedback and turnaround

final lighthouse after feedback and turnaround

Large Lantern concept

Large Lantern concept

original concept on left was by Jeremy Adams, but for final lamp I took his and refined the shape.

original concept on left was by Jeremy Adams, but for final lamp I took his and refined the shape.

Brian Jacques mausoleum. You can find this in game as a way we specifically wanted to honor the author.

Brian Jacques mausoleum. You can find this in game as a way we specifically wanted to honor the author.

Texture map for the interior of the Jacques mausoleum

Texture map for the interior of the Jacques mausoleum

Gatehouse layout concept

Gatehouse layout concept

Redwall: Props

A collection of bunch of the prop concepting for The Lost Legends of Redwall: The Scout Anthology (most back when we were still working on The Scout Act 1!). These aren't polished and super pretty - a lot of these later got modeled directly by me or by someone sitting at the desk next to me so I didn't have to provide the same amount of visual direction I typically would on a design sheet when we could talk in person.

Other artists who I worked alongside during the development of these: Jeremy Adams, Emily Adams, Gavin Nichols, Max Wilson, and Anna Alsager.